Protect
Prevents any moves from hitting the user this turn.
Dragon Pulse
Inflicts regular damage with no additional effect.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Hurricane
Has a chance to confuse the target.
Extreme Speed
Inflicts regular damage with no additional effect.
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Claw
Inflicts regular damage with no additional effect.
Dragon Fang
Held: Dragon-Type moves from holder do 20% more damage.
Lum Berry
Held: Consumed to cure any status condition or confusion.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Multiscale
Halves damage taken from full HP.
Multiscale
Halves damage taken from full HP.
Inner Focus
Prevents flinching.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.