Dragonite

313 teams
DragonFlying
base form
Dragonite
HP91
Atk134
Def95
SpA100
SpD100
Spe80
BST600
DragonFlying
HP91
Atk124
Def115
SpA145
SpD125
Spe100
BST700

Top moves

  • Protect

    Prevents any moves from hitting the user this turn.

  • Dragon Pulse

    Inflicts regular damage with no additional effect.

  • Tailwind

    For three turns, friendly Pokémon have doubled Speed.

  • Hurricane

    Has a chance to confuse the target.

  • Extreme Speed

    Inflicts regular damage with no additional effect.

  • Draco Meteor

    Lowers the user’s Special Attack by two stages after inflicting damage.

  • Dragon Claw

    Inflicts regular damage with no additional effect.

Top items

  • Dragoninite74%
  • Dragon Fang20%

    Dragon Fang

    Held: Dragon-Type moves from holder do 20% more damage.

  • Lum Berry2%

    Lum Berry

    Held: Consumed to cure any status condition or confusion.

  • Sitrus Berry1%

    Sitrus Berry

    Held: Consumed at 1/2 max HP to recover 1/4 max HP.

  • Leftovers1%

    Leftovers

    Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.

Abilities

  • MultiscaleMega

    Multiscale

    Halves damage taken from full HP.

  • Multiscale68%

    Multiscale

    Halves damage taken from full HP.

  • Inner Focus32%

    Inner Focus

    Prevents flinching.

Meta threats

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How to read these numbers

Each row shows the damage range for two defender builds:

  • off — your Pokémon with 0/0 HP/Def EVs (offensive build, minimum bulk). A worst-case for how much it takes.
  • bulk — your Pokémon with 252/252+ EVs (defensive build, maximum bulk). A best-case.

Use these bookends to estimate the real threat based on how you actually built it.

vs offensive · vs bulky
  • Sylveon
    Hyper Beam · Fairy Feather · Pixilate
    off109128%
    bulk6678%

Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.

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