Play Rough
Has a chance to lower the target’s Attack by one stage.
Shadow Sneak
Inflicts regular damage with no additional effect.
Shadow Claw
Has an increased chance for a critical hit.
Protect
Prevents any moves from hitting the user this turn.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Swords Dance
Raises the user’s Attack by two stages.
Drain Punch
Drains half the damage inflicted to heal the user.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Spell Tag
Held: Ghost-Type moves from holder do 20% more damage.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Lum Berry
Held: Consumed to cure any status condition or confusion.
Disguise
Prevents the first instance of battle damage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.