Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Protect
Prevents any moves from hitting the user this turn.
Perish Song
User and target both faint after three turns.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Helping Hand
Ally’s next move inflicts half more damage.
Muddy Water
Has a chance to lower the target’s accuracy by one stage.
Ice Beam
Has a chance to freeze the target.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Mystic Water
Held: Water-Type moves from holder do 20% more damage.
King's Rock
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Drizzle
Summons rain that lasts indefinitely upon entering battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.