Vaporeon

2 teams
Water
base form
Vaporeon
HP130
Atk65
Def60
SpA110
SpD95
Spe65
BST525

Top moves

  • Protect

    Prevents any moves from hitting the user this turn.

  • Helping Hand

    Ally’s next move inflicts half more damage.

  • Muddy Water

    Has a chance to lower the target’s accuracy by one stage.

  • Icy Wind

    Has a chance to lower the target’s Speed by one stage.

  • Blizzard

    Has a chance to freeze the target.

  • Hydro Pump

    Inflicts regular damage with no additional effect.

  • Dig

    User digs underground, dodging all attacks, and hits next turn.

Top items

  • Leftovers50%

    Leftovers

    Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.

  • Mystic Water50%

    Mystic Water

    Held: Water-Type moves from holder do 20% more damage.

Abilities

  • Water Absorb100%

    Water Absorb

    Absorbs Water moves, healing for 1/4 max HP.

Meta threats

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How to read these numbers

Each row shows the damage range for two defender builds:

  • off — your Pokémon with 0/0 HP/Def EVs (offensive build, minimum bulk). A worst-case for how much it takes.
  • bulk — your Pokémon with 252/252+ EVs (defensive build, maximum bulk). A best-case.

Use these bookends to estimate the real threat based on how you actually built it.

vs offensive · vs bulky
  • Mega Venusaur
    Leaf Storm · Focus Sash · Chlorophyll
    off120141%
    bulk7487%
  • Venusaur
    Leaf Storm · Focus Sash · Chlorophyll
    off105124%
    bulk6577%
  • Sylveon
    Hyper Beam · Fairy Feather · Pixilate
    off93109%
    bulk5767%
  • Rotom (Wash Rotom)
    Thunderbolt · Magnet · Levitate
    off90106%
    bulk5767%

Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.

Recent tournament wins

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