Bellibolt

15 teams
Electric
base form
Bellibolt
HP109
Atk64
Def91
SpA103
SpD83
Spe45
BST495

Top moves

  • Parabolic Charge

    Heals the user for half the total damage dealt to all targets.

  • Soak

    Changes the target’s type to Water.

  • Protect

    Prevents any moves from hitting the user this turn.

  • Slack Off

    Heals the user by half its max HP.

  • Volt Switch

    User must switch out after attacking.

  • Thunderbolt

    Has a chance to paralyze the target.

  • Muddy Water

    Has a chance to lower the target’s accuracy by one stage.

Top items

  • Magnet53%

    Magnet

    Held: Electric-Type moves from holder do 20% more damage.

  • Leftovers27%

    Leftovers

    Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.

  • Sitrus Berry20%

    Sitrus Berry

    Held: Consumed at 1/2 max HP to recover 1/4 max HP.

Abilities

  • Electromorphosis100%

    Electromorphosis

    When hit by an attack, the power of the next Electric-type move it uses is doubled.

Meta threats

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How to read these numbers

Each row shows the damage range for two defender builds:

  • off — your Pokémon with 0/0 HP/Def EVs (offensive build, minimum bulk). A worst-case for how much it takes.
  • bulk — your Pokémon with 252/252+ EVs (defensive build, maximum bulk). A best-case.

Use these bookends to estimate the real threat based on how you actually built it.

vs offensive · vs bulky
  • Sylveon
    Hyper Beam · Fairy Feather · Pixilate
    off115136%
    bulk6881%
  • Mega Garchomp
    Stomping Tantrum · Choice Scarf · Rough Skin
    off102121%
    bulk6273%
  • Basculegion (Male)
    Wave Crash · Mystic Water · Adaptability
    off96113%
    bulk5869%

Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.

Recent tournament wins