Last Respects
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
Aqua Jet
Inflicts regular damage with no additional effect.
Wave Crash
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Protect
Prevents any moves from hitting the user this turn.
Flip Turn
Inflicts regular damage with no additional effect.
Liquidation
Has a chance to lower the target’s Defense by one stage.
Psychic Fangs
Destroys Reflect and Light Screen.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Mystic Water
Held: Water-Type moves from holder do 20% more damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Swift Swim
Doubles Speed during rain.
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.