Shelter
The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
Body Press
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Protect
Prevents any moves from hitting the user this turn.
Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
Life Dew
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Flash Cannon
Has a chance to lower the target’s Special Defense by one stage.
Thunderbolt
Has a chance to paralyze the target.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Shell Armor
Protects against critical hits.
Sap Sipper
Absorbs Grass moves, raising Attack one stage.
Gooey
Lowers attacking Pokémon's Speed by one stage on contact.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.