Earthquake
Inflicts regular damage and can hit Dig users.
Dragon Claw
Inflicts regular damage with no additional effect.
Rock Slide
Has a chance to make the target flinch.
Protect
Prevents any moves from hitting the user this turn.
Stomping Tantrum
Has double power if the user’s last move failed.
Rock Tomb
Has a chance to lower the target’s Speed by one stage.
Poison Jab
Has a chance to poison the target.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Soft Sand
Held: Ground-Type moves from holder do 20% more damage.
Roseli Berry
Held: Consumed when struck by a super-effective Fairy-type attack to halve the damage.
Lum Berry
Held: Consumed to cure any status condition or confusion.
Sand Force
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Rough Skin
Damages attacking Pokémon for 1/8 their max HP on contact.
Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Sand Force
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.