Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Dark Pulse
Has a chance to make the target flinch.
Snarl
Has a chance to lower the target’s Special Attack by one stage.
Earth Power
Has a chance to lower the target’s Special Defense by one stage.
Heat Wave
Has a chance to burn the target.
Flamethrower
Has a chance to burn the target.
Protect
Prevents any moves from hitting the user this turn.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Chople Berry
Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.
Black Glasses
Held: Dark-Type moves from holder do 20% more damage.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Levitate
Evades Ground moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.