Accelerock
Inflicts regular damage with no additional effect.
Protect
Prevents any moves from hitting the user this turn.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Rock Slide
Has a chance to make the target flinch.
Psychic Fangs
Destroys Reflect and Light Screen.
Play Rough
Has a chance to lower the target’s Attack by one stage.
Howl
Raises the user’s Attack by one stage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Wide Lens
Held: Provides a 1/10 (10%) boost in accuracy to the holder.
Hard Stone
Held: Rock-Type moves from holder do 20% more damage.
Tough Claws
Strengthens moves that make contact to 1.33× their power.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.