Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Accelerock
Inflicts regular damage with no additional effect.
Psychic Fangs
Destroys Reflect and Light Screen.
Protect
Prevents any moves from hitting the user this turn.
Rock Slide
Has a chance to make the target flinch.
Rock Tomb
Has a chance to lower the target’s Speed by one stage.
Drill Run
Has an increased chance for a critical hit.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Tough Claws
Strengthens moves that make contact to 1.33× their power.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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