Scald
Has a chance to burn the target.
Protect
Prevents any moves from hitting the user this turn.
Icy Wind
Has a chance to lower the target’s Speed by one stage.
Recover
Heals the user by half its max HP.
Hypnosis
Puts the target to sleep.
Life Dew
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Muddy Water
Has a chance to lower the target’s accuracy by one stage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Mystic Water
Held: Water-Type moves from holder do 20% more damage.
Wacan Berry
Held: Consumed when struck by a super-effective Electric-type attack to halve the damage.
Competitive
Raises Special Attack by two stages upon having any stat lowered.
Marvel Scale
Increases Defense to 1.5× with a major status ailment.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.