Protect
Prevents any moves from hitting the user this turn.
Muddy Water
Has a chance to lower the target’s accuracy by one stage.
Coil
Raises the user’s Attack, Defense, and accuracy by one stage each.
Hypnosis
Puts the target to sleep.
Scald
Has a chance to burn the target.
Icy Wind
Has a chance to lower the target’s Speed by one stage.
Recover
Heals the user by half its max HP.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Rindo Berry
Held: Consumed when struck by a super-effective Grass-type attack to halve the damage.
Wacan Berry
Held: Consumed when struck by a super-effective Electric-type attack to halve the damage.
Mystic Water
Held: Water-Type moves from holder do 20% more damage.
Competitive
Raises Special Attack by two stages upon having any stat lowered.
Marvel Scale
Increases Defense to 1.5× with a major status ailment.
Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.