Protect
Prevents any moves from hitting the user this turn.
Fissure
Causes a one-hit KO.
Stockpile
Stores energy up to three times for use with Spit Up and Swallow.
Yawn
Target sleeps at the end of the next turn.
Body Press
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
High Horsepower
Inflicts regular damage with no additional effect.
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Silk Scarf
Held: Normal-Type moves from holder do 20% more damage.
Bright Powder
Held: Increases the holder’s evasion by 1/9 (11 1/9%).
Thick Fat
Halves damage from Fire and Ice moves.
Immunity
Prevents poison.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.