Protect
Prevents any moves from hitting the user this turn.
Fissure
Causes a one-hit KO.
Stockpile
Stores energy up to three times for use with Spit Up and Swallow.
Yawn
Target sleeps at the end of the next turn.
Body Slam
Has a chance to paralyze the target.
High Horsepower
Inflicts regular damage with no additional effect.
Earthquake
Inflicts regular damage and can hit Dig users.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Lum Berry
Held: Consumed to cure any status condition or confusion.
Thick Fat
Halves damage from Fire and Ice moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.