Snarl
Has a chance to lower the target’s Special Attack by one stage.
Yawn
Target sleeps at the end of the next turn.
Foul Play
Calculates damage with the target’s attacking stat.
Taunt
For the next few turns, the target can only use damaging moves.
Helping Hand
Ally’s next move inflicts half more damage.
Protect
Prevents any moves from hitting the user this turn.
Wish
User will recover half its max HP at the end of the next turn.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Chople Berry
Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Roseli Berry
Held: Consumed when struck by a super-effective Fairy-type attack to halve the damage.
Inner Focus
Prevents flinching.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.