Protect
Prevents any moves from hitting the user this turn.
Hyper Voice
Inflicts regular damage with no additional effect.
Helping Hand
Ally’s next move inflicts half more damage.
Light Screen
Reduces damage from special attacks by 50% for five turns.
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Simple Beam
Changes the target’s ability to Simple.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Audinite
Held: Allows Audino to Mega Evolve into Mega Audino.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Regenerator
Heals for 1/3 max HP upon switching out.
Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.