Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Dazzling Gleam
Inflicts regular damage with no additional effect.
Simple Beam
Changes the target’s ability to Simple.
Heal Pulse
Heals the target for half its max HP.
Life Dew
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Ally Switch
User switches places with the friendly Pokémon opposite it.
Rain Dance
Changes the weather to rain for five turns.
Audinite
Held: Allows Audino to Mega Evolve into Mega Audino.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Regenerator
Heals for 1/3 max HP upon switching out.
Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.