Protect
Prevents any moves from hitting the user this turn.
Eruption
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Heat Wave
Has a chance to burn the target.
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Earth Power
Has a chance to lower the target’s Special Defense by one stage.
Solar Beam
Requires a turn to charge before attacking.
Helping Hand
Ally’s next move inflicts half more damage.
Charcoal
Held: Fire-Type moves from holder do 20% more damage.
Passho Berry
Held: Consumed when struck by a super-effective Water-type attack to halve the damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Shuca Berry
Held: Consumed when struck by a super-effective Ground-type attack to halve the damage.
Bright Powder
Held: Increases the holder’s evasion by 1/9 (11 1/9%).
Drought
Summons strong sunlight that lasts indefinitely upon entering battle.
White Smoke
Prevents stats from being lowered by other Pokémon.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.