Aqua Jet
Inflicts regular damage with no additional effect.
Play Rough
Has a chance to lower the target’s Attack by one stage.
Protect
Prevents any moves from hitting the user this turn.
Liquidation
Has a chance to lower the target’s Defense by one stage.
Belly Drum
User pays half its max HP to max out its Attack.
Ice Spinner
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Superpower
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Mystic Water
Held: Water-Type moves from holder do 20% more damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Huge Power
Doubles Attack in battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.