Water Spout
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Dark Pulse
Has a chance to make the target flinch.
Aura Sphere
Never misses.
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Shell Smash
Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Protect
Prevents any moves from hitting the user this turn.
Ice Beam
Has a chance to freeze the target.
Blastoisinite
Held: Allows Blastoise to Mega Evolve into Mega Blastoise.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Mega Launcher
Strengthens aura and pulse moves to 1.5× their power.
Rain Dish
Heals for 1/16 max HP after each turn during rain.
Torrent
Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
Mega Launcher
Strengthens aura and pulse moves to 1.5× their power.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.