Shadow Ball
Has a chance to lower the target’s Special Defense by one stage.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Protect
Prevents any moves from hitting the user this turn.
Will-O-Wisp
Burns the target.
Body Press
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Dark Pulse
Has a chance to make the target flinch.
Toxic Spikes
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Mummy
Changes attacking Pokémon's abilities to Mummy on contact.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.