Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Fake Tears
Lowers the target’s Special Defense by two stages.
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Night Shade
Inflicts damage equal to the user’s level.
Shadow Ball
Has a chance to lower the target’s Special Defense by one stage.
Shadow Sneak
Inflicts regular damage with no additional effect.
Ally Switch
User switches places with the friendly Pokémon opposite it.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Bright Powder
Held: Increases the holder’s evasion by 1/9 (11 1/9%).
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Mummy
Changes attacking Pokémon's abilities to Mummy on contact.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.