Triple Arrows
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
Leaf Blade
Has an increased chance for a critical hit.
Protect
Prevents any moves from hitting the user this turn.
Sucker Punch
Only works if the target is about to use a damaging move.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Knock Off
Target drops its held item.
Rock Tomb
Has a chance to lower the target’s Speed by one stage.
Scope Lens
Held: Raises the holder’s critical hit ratio by one stage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Black Belt
Held: Fighting-Type moves from holder do 20% more damage.
Quick Claw
Held: Holder has a 3/16 (18.75%) chance to move first.
Scrappy
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.