Triple Arrows
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
Leaf Blade
Has an increased chance for a critical hit.
Protect
Prevents any moves from hitting the user this turn.
Sucker Punch
Only works if the target is about to use a damaging move.
Dual Wingbeat
Inflicts regular damage with no additional effect.
Bulk Up
Raises the user’s Attack and Defense by one stage.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Scope Lens
Held: Raises the holder’s critical hit ratio by one stage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Scrappy
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.