Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Helping Hand
Ally’s next move inflicts half more damage.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Protect
Prevents any moves from hitting the user this turn.
Hyper Voice
Inflicts regular damage with no additional effect.
Twin Beam
The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
Thunderbolt
Has a chance to paralyze the target.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Colbur Berry
Held: Consumed when struck by a super-effective Dark-type attack to halve the damage.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Twisted Spoon
Held: Psychic-Type moves from holder do 20% more damage.
Armor Tail
Prevents the opponent from using any moves that have priority, such as Quick Attack.
Cud Chew
Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.