Protect
Prevents any moves from hitting the user this turn.
Liquidation
Has a chance to lower the target’s Defense by one stage.
Dragon Dance
Raises the user’s Attack and Speed by one stage.
Double-Edge
User receives 1/3 the damage inflicted in recoil.
Body Slam
Has a chance to paralyze the target.
Waterfall
Has a chance to make the target flinch.
Ice Punch
Has a chance to freeze the target.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Torrent
Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.