Protect
Prevents any moves from hitting the user this turn.
Hyper Voice
Inflicts regular damage with no additional effect.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Moonblast
Has a chance to lower the target’s Special Attack by one stage.
Gardevoirite
Held: Allows Gardevoir to Mega Evolve into Mega Gardevoir.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Pixilate
Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Trace
Copies an opponent's ability upon entering battle.
Telepathy
Protects against friendly Pokémon's damaging moves.
Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.