Salt Cure
The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
Protect
Prevents any moves from hitting the user this turn.
Recover
Heals the user by half its max HP.
Body Press
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Hard Stone
Held: Rock-Type moves from holder do 20% more damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Purifying Salt
Protects from status conditions and halves damage from Ghost-type moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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