Protect
Prevents any moves from hitting the user this turn.
Dark Pulse
Has a chance to make the target flinch.
Ice Beam
Has a chance to freeze the target.
Blizzard
Has a chance to freeze the target.
Hydro Pump
Inflicts regular damage with no additional effect.
Water Shuriken
Hits 2–5 times.
Rock Slide
Has a chance to make the target flinch.
Never-Melt Ice
Held: Ice-Type moves from holder do 20% more damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
King's Rock
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Protean
Changes the bearer's type to match each move it uses.
Protean
Changes the bearer's type to match each move it uses.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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