Dark Pulse
Has a chance to make the target flinch.
Protect
Prevents any moves from hitting the user this turn.
Hydro Pump
Inflicts regular damage with no additional effect.
Water Shuriken
Hits 2–5 times.
Ice Beam
Has a chance to freeze the target.
Blizzard
Has a chance to freeze the target.
Hydro Cannon
User foregoes its next turn to recharge.
Mystic Water
Held: Water-Type moves from holder do 20% more damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Focus Band
Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Protean
Changes the bearer's type to match each move it uses.
Protean
Changes the bearer's type to match each move it uses.
Torrent
Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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