Dazzling Gleam
Inflicts regular damage with no additional effect.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Protect
Prevents any moves from hitting the user this turn.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Expanding Force
Inflicts regular damage with no additional effect.
Helping Hand
Ally’s next move inflicts half more damage.
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Twisted Spoon
Held: Psychic-Type moves from holder do 20% more damage.
Babiri Berry
Held: Consumed when struck by a super-effective Steel-type attack to halve the damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Magic Bounce
Reflects most non-damaging moves back at their user.
Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.