Dark Pulse
Has a chance to make the target flinch.
Protect
Prevents any moves from hitting the user this turn.
Heat Wave
Has a chance to burn the target.
Flamethrower
Has a chance to burn the target.
Snarl
Has a chance to lower the target’s Special Attack by one stage.
Scorching Sands
Has a chance to burn the target.
Nasty Plot
Raises the user’s Special Attack by two stages.
Houndoominite
Held: Allows Houndoom to Mega Evolve into Mega Houndoom.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Solar Power
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Unnerve
Prevents opposing Pokémon from eating held Berries.
Solar Power
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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