Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Double-Edge
User receives 1/3 the damage inflicted in recoil.
Sucker Punch
Only works if the target is about to use a damaging move.
Last Resort
Can only be used after all of the user’s other moves have been used.
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Ice Punch
Has a chance to freeze the target.
Drain Punch
Drains half the damage inflicted to heal the user.
Kangaskhanite
Held: Allows Kangaskhan to Mega Evolve into Mega Kangaskhan.
Silk Scarf
Held: Normal-Type moves from holder do 20% more damage.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Chople Berry
Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.
Scrappy
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Inner Focus
Prevents flinching.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.