Earthquake
Inflicts regular damage and can hit Dig users.
Rock Slide
Has a chance to make the target flinch.
Knock Off
Target drops its held item.
Crunch
Has a chance to lower the target’s Defense by one stage.
Iron Head
Has a chance to make the target flinch.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
High Horsepower
Inflicts regular damage with no additional effect.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Soft Sand
Held: Ground-Type moves from holder do 20% more damage.
Moxie
Raises Attack one stage upon KOing a Pokémon.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.