Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Frost Breath
Always scores a critical hit.
Thunderbolt
Has a chance to paralyze the target.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Protect
Prevents any moves from hitting the user this turn.
Nasty Plot
Raises the user’s Special Attack by two stages.
Helping Hand
Ally’s next move inflicts half more damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Quick Claw
Held: Holder has a 3/16 (18.75%) chance to move first.
Shell Bell
Held: Holder receives 1/8 of the damage it deals when attacking.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Screen Cleaner
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.