Frost Breath
Always scores a critical hit.
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Freeze-Dry
Super-effective against Water.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Expanding Force
Inflicts regular damage with no additional effect.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Twisted Spoon
Held: Psychic-Type moves from holder do 20% more damage.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Quick Claw
Held: Holder has a 3/16 (18.75%) chance to move first.
Screen Cleaner
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Tangled Feet
Doubles evasion when confused.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.