Earthquake
Inflicts regular damage and can hit Dig users.
Protect
Prevents any moves from hitting the user this turn.
Rock Slide
Has a chance to make the target flinch.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Body Press
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Soft Sand
Held: Ground-Type moves from holder do 20% more damage.
Rindo Berry
Held: Consumed when struck by a super-effective Grass-type attack to halve the damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Passho Berry
Held: Consumed when struck by a super-effective Water-type attack to halve the damage.
Inner Focus
Prevents flinching.
Stamina
Raises this Pokémon's Defense by one stage when it takes damage from a move.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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