Rock Slide
Has a chance to make the target flinch.
High Horsepower
Inflicts regular damage with no additional effect.
Earthquake
Inflicts regular damage and can hit Dig users.
Heavy Slam
Power is higher when the user weighs more than the target, up to a maximum of 120.
Protect
Prevents any moves from hitting the user this turn.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Soft Sand
Held: Ground-Type moves from holder do 20% more damage.
Inner Focus
Prevents flinching.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.