Blizzard
Has a chance to freeze the target.
Protect
Prevents any moves from hitting the user this turn.
Freeze-Dry
Super-effective against Water.
Aurora Veil
Reduces damage five turns, but must be used during hail.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Moonblast
Has a chance to lower the target’s Special Attack by one stage.
Icy Wind
Has a chance to lower the target’s Speed by one stage.
Never-Melt Ice
Held: Ice-Type moves from holder do 20% more damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Light Clay
Held: Light Screen and Reflect used by the holder last 8 rounds instead of 5.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Snow Warning
Summons hail that lasts indefinitely upon entering battle.
Snow Cloak
Increases evasion to 1.25× during hail. Protects against hail damage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.