Protect
Prevents any moves from hitting the user this turn.
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Air Slash
Has a chance to make the target flinch.
Super Fang
Inflicts damage equal to half the target’s HP.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Boomburst
Inflicts regular damage.
Hurricane
Has a chance to confuse the target.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Haban Berry
Held: Consumed when struck by a super-effective Dragon-type attack to halve the damage.
Telepathy
Protects against friendly Pokémon's damaging moves.
Frisk
Reveals an opponent's held item upon entering battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.