Tailwind
For three turns, friendly Pokémon have doubled Speed.
Draco Meteor
Lowers the user’s Special Attack by two stages after inflicting damage.
Protect
Prevents any moves from hitting the user this turn.
Taunt
For the next few turns, the target can only use damaging moves.
Air Slash
Has a chance to make the target flinch.
Hurricane
Has a chance to confuse the target.
Super Fang
Inflicts damage equal to half the target’s HP.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Roseli Berry
Held: Consumed when struck by a super-effective Fairy-type attack to halve the damage.
Dragon Fang
Held: Dragon-Type moves from holder do 20% more damage.
Telepathy
Protects against friendly Pokémon's damaging moves.
Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Frisk
Reveals an opponent's held item upon entering battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.