Hurricane
Has a chance to confuse the target.
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Protect
Prevents any moves from hitting the user this turn.
Muddy Water
Has a chance to lower the target’s accuracy by one stage.
Helping Hand
Ally’s next move inflicts half more damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Damp Rock
Held: Rain Dance by the holder lasts 8 rounds instead of 5.
Mystic Water
Held: Water-Type moves from holder do 20% more damage.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Drizzle
Summons rain that lasts indefinitely upon entering battle.
Keen Eye
Prevents accuracy from being lowered.
Rain Dish
Heals for 1/16 max HP after each turn during rain.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.