Rock Slide
Has a chance to make the target flinch.
Protect
Prevents any moves from hitting the user this turn.
Head Smash
User receives 1/2 the damage inflicted in recoil.
Blizzard
Has a chance to freeze the target.
Thunder Punch
Has a chance to paralyze the target.
Iron Tail
Has a chance to lower the target’s Defense by one stage.
Swords Dance
Raises the user’s Attack by two stages.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Hard Stone
Held: Rock-Type moves from holder do 20% more damage.
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.