Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Helping Hand
Ally’s next move inflicts half more damage.
Expanding Force
Inflicts regular damage with no additional effect.
Psychic Terrain
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psychic Noise
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Focus Blast
Has a chance to lower the target’s Special Defense by one stage.
Ally Switch
User switches places with the friendly Pokémon opposite it.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Overcoat
Protects against damage from weather.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.