Scald
Has a chance to burn the target.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Chilly Reception
The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.
Helping Hand
Ally’s next move inflicts half more damage.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Heal Pulse
Heals the target for half its max HP.
Yawn
Target sleeps at the end of the next turn.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Colbur Berry
Held: Consumed when struck by a super-effective Dark-type attack to halve the damage.
Regenerator
Heals for 1/3 max HP upon switching out.
Oblivious
Prevents infatuation and protects against Captivate.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.