Freeze-Dry
Super-effective against Water.
Blizzard
Has a chance to freeze the target.
Icy Wind
Has a chance to lower the target’s Speed by one stage.
Aurora Veil
Reduces damage five turns, but must be used during hail.
Protect
Prevents any moves from hitting the user this turn.
Mirror Coat
Inflicts twice the damage the user received from the last special hit it took.
Frost Breath
Always scores a critical hit.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Never-Melt Ice
Held: Ice-Type moves from holder do 20% more damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Snow Warning
Summons hail that lasts indefinitely upon entering battle.
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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