Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Extreme Speed
Inflicts regular damage with no additional effect.
Will-O-Wisp
Burns the target.
Snarl
Has a chance to lower the target’s Special Attack by one stage.
Protect
Prevents any moves from hitting the user this turn.
Morning Sun
Heals the user by half its max HP. Affected by weather.
Play Rough
Has a chance to lower the target’s Attack by one stage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Passho Berry
Held: Consumed when struck by a super-effective Water-type attack to halve the damage.
Charcoal
Held: Fire-Type moves from holder do 20% more damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Rock Head
Protects against recoil damage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.