Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Protect
Prevents any moves from hitting the user this turn.
Extreme Speed
Inflicts regular damage with no additional effect.
Head Smash
User receives 1/2 the damage inflicted in recoil.
Rock Slide
Has a chance to make the target flinch.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Will-O-Wisp
Burns the target.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Lum Berry
Held: Consumed to cure any status condition or confusion.
Rock Head
Protects against recoil damage.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.