Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Rock Slide
Has a chance to make the target flinch.
Protect
Prevents any moves from hitting the user this turn.
Extreme Speed
Inflicts regular damage with no additional effect.
Head Smash
User receives 1/2 the damage inflicted in recoil.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Psychic Fangs
Destroys Reflect and Light Screen.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Hard Stone
Held: Rock-Type moves from holder do 20% more damage.
Shell Bell
Held: Holder receives 1/8 of the damage it deals when attacking.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Rock Head
Protects against recoil damage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.