Acrobatics
Has double power if the user has no held item.
Discharge
Has a chance to paralyze the target.
Rising Voltage
Inflicts regular damage with no additional effect.
U-Turn
User must switch out after attacking.
Air Slash
Has a chance to make the target flinch.
Electroweb
Lowers the target’s Speed by one stage.
Protect
Prevents any moves from hitting the user this turn.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Motor Drive
Absorbs Electric moves, raising Speed one stage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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