Protect
Prevents any moves from hitting the user this turn.
Flash Cannon
Has a chance to lower the target’s Special Defense by one stage.
Surf
Inflicts regular damage and can hit Dive users.
Hydro Pump
Inflicts regular damage with no additional effect.
Ice Beam
Has a chance to freeze the target.
Icy Wind
Has a chance to lower the target’s Speed by one stage.
Helping Hand
Ally’s next move inflicts half more damage.
Chople Berry
Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Mystic Water
Held: Water-Type moves from holder do 20% more damage.
Wacan Berry
Held: Consumed when struck by a super-effective Electric-type attack to halve the damage.
Competitive
Raises Special Attack by two stages upon having any stat lowered.
Torrent
Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.