Protect
Prevents any moves from hitting the user this turn.
Lumina Crash
The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
Dazzling Gleam
Inflicts regular damage with no additional effect.
Skill Swap
User and target swap abilities.
Stored Power
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Colbur Berry
Held: Consumed when struck by a super-effective Dark-type attack to halve the damage.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Speed Boost
Raises Speed one stage after each turn.
Frisk
Reveals an opponent's held item upon entering battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.