Dazzling Gleam
Inflicts regular damage with no additional effect.
Protect
Prevents any moves from hitting the user this turn.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
Morning Sun
Heals the user by half its max HP. Affected by weather.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Magic Bounce
Reflects most non-damaging moves back at their user.
Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.