Grav Apple
Lowers the target’s Defense by one stage after inflicting damage.
Dragon Rush
Has a chance to make the target flinch.
Acrobatics
Has double power if the user has no held item.
Protect
Prevents any moves from hitting the user this turn.
Dual Wingbeat
Inflicts regular damage with no additional effect.
U-Turn
User must switch out after attacking.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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