Fickle Beam
The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.
Earth Power
Has a chance to lower the target’s Special Defense by one stage.
Protect
Prevents any moves from hitting the user this turn.
Giga Drain
Drains half the damage inflicted to heal the user.
Energy Ball
Has a chance to lower the target’s Special Defense by one stage.
Pollen Puff
Damages opponents, but heals allies for 50% of their max HP.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Miracle Seed
Held: Grass-Type moves from holder do 20% more damage.
Lum Berry
Held: Consumed to cure any status condition or confusion.
Roseli Berry
Held: Consumed when struck by a super-effective Fairy-type attack to halve the damage.
Regenerator
Heals for 1/3 max HP upon switching out.
Supersweet Syrup
Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.