Electroweb
Lowers the target’s Speed by one stage.
Thunderbolt
Has a chance to paralyze the target.
Protect
Prevents any moves from hitting the user this turn.
Fake Tears
Lowers the target’s Special Defense by two stages.
Detect
Prevents any moves from hitting the user this turn.
Light Screen
Reduces damage from special attacks by 50% for five turns.
Volt Switch
User must switch out after attacking.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Magnet
Held: Electric-Type moves from holder do 20% more damage.
Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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