Thunderbolt
Has a chance to paralyze the target.
Electroweb
Lowers the target’s Speed by one stage.
Volt Switch
User must switch out after attacking.
Protect
Prevents any moves from hitting the user this turn.
Alluring Voice
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Shadow Ball
Has a chance to lower the target’s Special Defense by one stage.
Thunder Wave
Paralyzes the target.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Magnet
Held: Electric-Type moves from holder do 20% more damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Scope Lens
Held: Raises the holder’s critical hit ratio by one stage.
Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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