Rain Dance
Changes the weather to rain for five turns.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Thunder Wave
Paralyzes the target.
Dazzling Gleam
Inflicts regular damage with no additional effect.
Light Screen
Reduces damage from special attacks by 50% for five turns.
Protect
Prevents any moves from hitting the user this turn.
Steel Beam
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Shuca Berry
Held: Consumed when struck by a super-effective Ground-type attack to halve the damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Occa Berry
Held: Consumed when struck by a super-effective Fire-type attack to halve the damage.
Bright Powder
Held: Increases the holder’s evasion by 1/9 (11 1/9%).
Prankster
Raises non-damaging moves' priority by one stage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.