Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Meteor Mash
Has a chance to raise the user’s Attack by one stage.
Bullet Punch
Inflicts regular damage with no additional effect.
Protect
Prevents any moves from hitting the user this turn.
Detect
Prevents any moves from hitting the user this turn.
Aura Sphere
Never misses.
Flash Cannon
Has a chance to lower the target’s Special Defense by one stage.
Lucarionite
Held: Allows Lucario to Mega Evolve into Mega Lucario.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Inner Focus
Prevents flinching.
Justified
Raises Attack one stage upon taking damage from a Dark move.
Steadfast
Raises Speed one stage upon flinching.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.