Ice Shard
Inflicts regular damage with no additional effect.
Earthquake
Inflicts regular damage and can hit Dig users.
Icicle Crash
Has a chance to make the target flinch.
Protect
Prevents any moves from hitting the user this turn.
High Horsepower
Inflicts regular damage with no additional effect.
Icicle Spear
Hits 2-5 times in one turn.
Rock Slide
Has a chance to make the target flinch.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Never-Melt Ice
Held: Ice-Type moves from holder do 20% more damage.
Oblivious
Prevents infatuation and protects against Captivate.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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