Ice Shard
Inflicts regular damage with no additional effect.
Protect
Prevents any moves from hitting the user this turn.
Icicle Crash
Has a chance to make the target flinch.
Earthquake
Inflicts regular damage and can hit Dig users.
Rock Slide
Has a chance to make the target flinch.
High Horsepower
Inflicts regular damage with no additional effect.
Knock Off
Target drops its held item.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Chople Berry
Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Soft Sand
Held: Ground-Type moves from holder do 20% more damage.
Oblivious
Prevents infatuation and protects against Captivate.
Thick Fat
Halves damage from Fire and Ice moves.
Snow Cloak
Increases evasion to 1.25× during hail. Protects against hail damage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.