Flower Trick
The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
Knock Off
Target drops its held item.
Triple Axel
Inflicts regular damage with no additional effect.
U-Turn
User must switch out after attacking.
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Protect
Prevents any moves from hitting the user this turn.
Sucker Punch
Only works if the target is about to use a damaging move.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Miracle Seed
Held: Grass-Type moves from holder do 20% more damage.
Black Glasses
Held: Dark-Type moves from holder do 20% more damage.
Never-Melt Ice
Held: Ice-Type moves from holder do 20% more damage.
Protean
Changes the bearer's type to match each move it uses.
Overgrow
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.